eGPLearning PodBlast-  Dr Keith Grimes & Medical VR Interview

In this episode of the eGPLearning Podblast, we interview Dr Keith Grimes, a GP and Medical Virtual Reality pioneer.

We talk about how Keith became interested in VR and how he has been using it in his clinical practice. We discuss the potential for VR in healthcare and also some of the pitfalls. Keith describes some of the projects and studies he is involved in.

Keith also explains how he built his skills to use social media to promote and build a community around his interest in Medical VR, and his tips for combining a career in health care with another interest or passion.

This is a great listen for your commute, on the treadmill or relaxing at home.

Enjoy…

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Show Notes…

 

How to contact Keith and get involved in the Medical VR community:

 

Keith’s first experience with VR was through the arcade version of  Dactyl Nightmare:

Modern VR products such as the Oculus Rift are a much superior experience Project CAR – Oculus Rift:

 

Keith describes the 5 use categories for Medical Virtual Reality:

 

  1. VR as an adjunct to existing treatments – To improve pain and reduce anxiety during interventions
  2. VR as a form of therapy – e.g. to treat phobias, anxiety, mental health problems
  3. VR as a diagnostic tool – Eye tracking and assessing responses during simulations – e.g. eye tracking to diagnose Autistic Spectrum Disorders
  4. VR for education and training
    1. Medical Realities: https://www.medicalrealities.com
    2. Shafi Ahmed: @ShafiAhmed5
  5. VR expanding a patient’s understanding – empathy – living in someone else’s shoes. What’s it like to have dementia.

Downsides and Risks of VR in medicine:

 

  • Nausea and sickness – patients may unable to tolerate VR
  • The intensity of experience not suitable for some
  • Minimum Age, perhaps as low as 7 yrs
  • Many application involve simulated violence – unsuitable for some
  • Infection control – equipment needs to be sterilised between users

 

Keith’s current projects:

  • PREVENT ICU DeliriumPsychological Resilience Using Virtual Reality Exposure as a Novel Therapy to reduce ICU Delirium
    • Does VR pre-experience of intensive care unit reduce incidence and severity of postoperative delirium – about to begin small-scale study.
  • “See What I See” – Kent and Surrey trial service
    • Use of “Expert Eye” based on Google Glass, to allow Doctors to remotely visit care homes. Carer wears smart glass and is provided with remote expert support by a GP.

 

Entry level equipment to get a taste of VR and start using it:

 

Equipment to take things to the “next level”:

Oculus Rift https://www.oculus.com/rift/

HTC Vive https://www.vive.com/us/product/vive-virtual-reality-system/

Also you need a fairly powerful PC

Connect

 

Programming and developing VR tools

Unity https://unity3d.com/learn/tutorials/s/xr

Vuphoria https://www.vuforia.com

Unreal https://www.unrealengine.com/en-US/vr

 

Dr Hussain Gandhi
eGPlearning
m: .
a: Nottingham UK
w: eGPlearning.co.uk  e: eGPlearning@gmail.com
    
Technology enhanced Primary Care learning